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If you can’t decide, get Magnetic Weapons first. After that, you’ve got two roads to go down-Magnetic Weapons, or Hybrid Materials and then Plated Armor. Resistance Communications should be next, allowing you to activate the resistance in new regions to increase your reach and your income. Completing that will let you build the Proving Grounds, another critical structure. Next, do Alien Biotech, which opens up the Advanced Warfare Center for construction and gives you access to the Officer Autopsy research. There’s a few key things to focus on early: Modular Weaponry research allows you to apply looted upgrades to your guns, increasing their power. If I remove all the nexus mods I the game runs normally, This really only started after xcom got the new dlc from steam "children of anarchy" tried disabling it but no good still cant load any nexus mods.Two of the most important choices you’ll make in XCOM 2 are what to research and build first. If I tried just close nexus instead of trying to run from nexus, I got the same result.
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A different story when I tried to load ANY mods from Nexus, After loading Nexus mod manager and installing a mod or two, I would press the "launch Xcom" button and I would get the main screen (the one that has a list of the mods on it, all were enabled both steam and nexus) when I pressed "Play" I would get the xcom icon on my task bar and when I clicked on it I get this(see attached) and no matter how long I let it run I could not get it run I had to click on the red x and it would shut down. Well I had to reinstall the game from my D drive (my back up drive) back to my C drive, all went fine (all be it a verrrrrry long down load time from Steam) I had a bit of a time getting the mods from steam to show up on the first screen, but they finally did and it worked fine. When I first got XCom2 I really liked the mods that were available (both on Steam and Nexus) and they all worked fine.
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